

There are multiple storylines going on here and none of them really take center stage, which makes the overall story muddy and confusing. Would that have caused a death loop that broke the game? I was pretty far into the game, I don’t know how I would have felt being forced to start over. I wonder if I had died, would it have loaded me at the last checkpoint with the same amount of oxygen making it impossible to make the trek safely. I feel like any longer and I would have died. When I finally reached the rover, my oxygen was at 0% and my character was gasping for air and the screen was completely red. This actually happened to me twice throughout the game, where a checkpoint loaded me with barely enough oxygen to get me to my destination. Except, my oxygen level was at 9% when it still should have been near 70%. After some traversal of the Mars surface, I ended up falling off a rather large cliff to my death and loaded at a checkpoint near the halfway point to the rover. Before I left the space station, I filled up my oxygen tank and exited the hatch. Immediately after a chase sequence inside one of the space stations I was on the Mars surface trying to hurry to the rover. Speaking of air hoses, I did encounter one glitch in the game that almost broke it for me.

After about the fifth flip of the cable and it still won’t fit, I would just stand there and accept my fate. I know if I was being chased by a tentacle monster on Mars I wouldn’t be calm, cool, and collected, I’d be swearing up a storm and then trying to connect two hoses together would be similar to fumbling with a USB port in the dark.

This adds a lot of realism, and I really felt like the character was escaping for his life. After being chased by an enemy my character fumbled with the push button to open the escape hatch, and then as he refilled his air tank, he fumbled with connecting the hoses together. Most of these animations change slightly when Shane is in a tense situation. Throughout the six or so hours of the game you will perform countless menial tasks such as, filling a cup of coffee, turning a crank, pulling an energy cell in and out of an empty port, removing your helmet, and attaching a hose to an air tank to refill for a trek on the Mars surface. One area where Moons of Madness shines are the animations of your character Shane. There really is no payout for the storyline, and it seems more like filler to pad a short game. It’s a tried and true formula that has been redone countless times in movies and games, and its one aspect of the game that I wish was left out. If you didn’t think that the Orochi Group was hiding a more sinister plan in a secret facility then you haven’t played many games. You’ll spend most of the game on the Mars surface and in the hallways of the space station, but later in the game you will be lurking in the shadows of the secret facility miles below the Mars surface. It’s red, it’s cold, it’s dusty and there are mountains everywhere, but they switch up the setting enough that you never feel any of the backdrops outstay their welcome. There’s not much you can do with Mars as a setting. The puzzles are pretty clever and deliver some of the more memorable moments of the game for me.ĭeveloper Rock Pocket has crafted some great environments for Moons of Madness.

Some of the more complicated puzzles involve mixing chemicals by using a centrifuge to create a toxin for an early on enemy. Some of the puzzles are pretty easy, one example is rotating solar panels to a certain power percentage to bring a remote base online. Early on you will get a wrist computer that you can use to scan and hack equipment to solve puzzles. There is no HUD to reference but you do have limited stamina and you’ll hear your character huff and puff when you run too long. There’s not much to talk about when it comes to gameplay, you have to move your character from point A to point B and can hold the left trigger to get there faster by sprinting. Let's find out if that mystery is a good or bad thing. It’s like Firewatch but set on Mars, but instead of a very engaging story that leaves you in the dark until the end, you get 3 different storylines that are never really the main focus, and in the end you are left wondering what happened. Moons of Madness is a first person story driven game that has small puzzle elements with a horror theme.
